
Massive Black - Kemp Remillard Vehicle Concepting Parts 1&2
This four-part series covers the process and working methods Kemp uses for designing science-fiction vehicles for the games and entertainment industry.
In part 1, Kemp utilizes a typical job sheet to assess the goals and needs of a client. Once he has his general direction he begins creating thumbnail sketches in Photoshop to begin the design process. Working in a side-view, plans are drawn up to work out issues of proportion and engineering.
Part 2 begins with Kemp choosing the three best thumbnails and taking them into Google Sketchup. The rough models are made and then Kemp takes these into Photoshop to add mood, lighting, and texture.
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CD 1
01 02 03 04
CD 2
01 02 03 04
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